Starland Multiplayer TD

Starland TD Multiplayer was created by wmarsh, a strapping young lad that is now much, much older. There's often the rumours of a sequel to this game... but for most Starlanders, the future would look brighter if Starland was hosted on a relialbe gaming site like Kongregate.

That's right, Starland is hosted at Nonoba where it won awards, such as, game of the month and most notably game of the year so having the game hosted by Kongregate would require several changes to take place. It's still a great place to have the game hosted, but the servers need to be fixed in a more timely manner. The Great 2011 Thanksgiving Outage lasted 8 months from November 23, 2011 to July 2012. This year's Great 2012 Halloween Outage started on October 28 and will end... oh, just throw a dart on a wall full of calendars and you're probably still wrong... not just by the day, month... but by year too, most likely.

On to praising Starland... where a noob can become a goob, then a froob and then finally a pro player.

The future of Starland rests on a few theories:

1) More co-op. Huh? Let's see... the idea is to beat your opponent so more co-op is a bad idea. But wait, you want a really awesome high score of 3000 (3k) so you keep requesting more co-op... not realizing that if you build your maze to get to 5k and beyond... all you need is an opponent that can match your skill. Sounds like co-op to me.

2) Sharing of secrets. Hmmm... some secrets should not be shared so openly, but there are those that will teach all (but should have some standards before they show just anyone) but should do it privately in a game and not openly in the lobby or on a page like here or on some other medium.

3)  Less playing oneself to get a new high score (hs) and more great 6k players willing to play other players openly (and not as a guest). Who cares if you let a secret slip... the important ones are easy to remember to not do so, aren't they?

3) Improvements to the game and the world of Starland:

2008-'2011 - not sure when, but the addition of fast mode has sped up this game lasting hours to less then a half-hour if you're really good.

2011 brought a new sandbox for testing that included a box for fast mode

2013 suggestions:

a non-multiplayer version so that when Nonoba's multi-player servers don't work, at least there will a one-player version we can play

a (non)-multiplayer version hosted at Kongregate so that when Nonoba no longer works, something can be played

a viewing room for multiple players to joing a game of STarland to chat and watch the two main players play.

Improvements to be made for this game on Kongregate:

achievements (could be killing many of the bosses (lvl 1-10), passing certain important levels & waves, or by score (1k, 2k, 3k, 4k, 5k, 5.k, 6k)

a high score list

When in doubt on the future of Starland, send a message to wmarsh and let him know what you think.