Dream World

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Achievements
The medium badge can be acquired in two to three days of gaming, but the Golden Hero badge requires levelling to about level 44 and takes more than a week.

Energy
Energy is very important in this game.

You use up energy for the following actions:
 * 1 [[File:DW iEnergy.gif]] Explore
 * 1 [[File:DW iEnergy.gif]] Bond ally
 * 2 [[File:DW iEnergy.gif]] Fight in the arena
 * 3 [[File:DW iEnergy.gif]] Lose in fight with mob

You get energy by
 * 1 [[File:DW iEnergy.gif]] automatically gained every 4 minutes . You do not have to be in Dream World for this.
 * 4 [[File:DW iEnergy.gif]] tasting mushrooms
 * 4 [[File:DW iEnergy.gif]] getting lucky in the Wishing Well
 * 4 [[File:DW iEnergy.gif]] giving the right amount to the beggar
 * 1 [[File:DW iEnergy.gif]] buying a Mist Potion from the Surgeon (expensive!)
 * full [[File:DW iEnergy.gif]] paying 12 [[File:DW_Gems.png]] at the Guardian (costs approximately US$2.50)
 * full [[File:DW iEnergy.gif]] after leveling up

Every player starts with a base maximum of 24 energy. You cannot regenerate to more than your max, though getting a lucky 4 energy when you're almost full may bring the total above it.

You can increase your maximum energy by
 * +1 [[File:DW iEnergy.gif]] for each in-game badge earned
 * +5 [[File:DW iEnergy.gif]] selecting a higher character class
 * +10 [[File:DW iEnergy.gif]] paying 45 [[File:DW_Gems.png]] to join the banker's guild (approximate cost US$9.00)
 * +30 [[File:DW iEnergy.gif]] paying 36 [[File:DW_Gems.png]] for the time capsule (approximate cost US$7.00).

Health
Your current maximum hit points are computed as the product of (your level) * (your constitution) * 2. ''For example, a level 3 ranger with 10 constitution would have 3*10*2 = 60 HP. He would gain 6HP by raising his constitution by one, or 20 HP by levelling up.''

You can regain your HP in a battle by
 * using a heal spell (mage)
 * your ally using a heal on you if it has one
 * using a health potion if you have one with you (buy at the Surgeon)
 * wearing an item with the "of regeneration" bonus regenerates up to twice your level or 5% of your maximum HP per turn, whichever is less.

After a battle, the Guardian heals you; this is free at low levels and when fighting her, but otherwise she charges based on the number of HP restored & your level.

When you equip an item with a life bonus, you may want to visit the Surgeon and buy Stitches to bring your health fully up to the new maximum before you go into battle.


 * Trick: Guardian can't take more coins than you have, but still she heal you completely. So if you have for eg. 150 coins at lvl 34, she don't take more than these 150 coins. Screenshot

Skill Points
Skill points are used to trigger skills when in battle. You can restore spent skill points by
 * reaching a new level (levelling up)
 * using Fairy Dust (buy it at the Surgeon or when you meet the Dust Merchant)
 * giving enough money at the wishing well and getting lucky
 * waiting for a new day (begins at midnight PST = 8:00 a.m. GMT)
 * paying 5 [[File:DW_Gems.png]] at the Guardian (costs approximately US$1.00)

You can raise your skill point cap (maximum) by The amount of Skill Points gained from spending Learning Points in Magic is based on your current Intellect. The formula used is Int/3 + 1, and the game temporarily rounds up but keeps track of any fractions.
 * spending learning points on a weapon skill (magic gets most) or intelligence
 * select a better character class
 * buy the +40 skill capsule for 28 [[File:DW_Gems.png]] (costs approximately US$5.60)
 * joining a Guild, or when the Guild you are in improves in status (see Guilds)

Example 1: With 24 Int, a increasing Magic by 1 would be worth 24/3 + 1 = 9 Skill Points each time.

Example 2: At the normal Int cap of 32, spending points in Magic would yield 32/3 + 1 = 11.67 Skill Points. Investing in Magic multiple times would thus yield 12, 12, 11, 12, 12, 11, 12, etc Skill Points as the fractions are added up.

Attributes

 * The puzzles & chests will randomly give you pills to increase your Intelligence, Dexterity and Quickness up to level 32, so any learning points spent on these before you have raised the attribute to level 32 are essentially wasted (because you'll just get less pills).
 * You can save learning points by buying upgrades for strength (to 32) and constitution (to 120) at the Surgeons Office.

Skills
Magic give up to 12 skill points per level (depending on Intellence), Gun gives less, and Sword gives least.
 * You need x learning points to upgrade skill to level x from the next lower level.

Elite mobs
Some opponents have their names highlighted in red or purple.

Higher level special and elite mobs can block normal attacks, use skills when that happens.

Magic Mushrooms


This mushrooms can have some effects on you.

a) Gives you 4 Energy Points. Last update increased it from 3 to 4 points.

b) Nothing happens

c) You LOSE Energy (this should be less than 1% chance)

d) Max Skill point (just in the begining [1-5 lvl]) (see screenshot)

e) +1 constitution (just in the begining [1-5 lvl]) (see screenshot)

There is no reason to avoid them, never.

The Guardian Of Dreams
"Hold! I am the Guardian of Dreams. I have an item that may assist you in your travels. However, you must prove your worthiness first by defeating me. I will not go easy on you."

The Guardian of Dreams is a Super Elite mob and always one level above you.

She is the one that always heals you after a battle for money automatically. You will also find her from time to time (around a couple of times per level should happen) and you will have to fight a hard match everytime; when you win she gives a weapon or an armour of very high value and which generally is the top for your level, but not always. She also heals free for this battle.

Girl in red and the Imp


The Girl in Red is a normal mob, and always one level above you.

The girl in red gives you quest to do. She may either ask you to kill a certain amount of a type of mob, or even the gambler or wiseman. The Imp will give you quests to either kill the girl in red, or a player in the arena. If you attack the girl in red she starts to dislike you and stops giving you quest. If you attack her more than 4 times she attacks you the minute she pops up. So you have to decide which quests you'd rather do.

It is possible to get back to where she will give you quests by running from her & attacking the Imp repeatedly.

The best way to face the situation

1) Always accept Girl-in-red's quests; she will ask you to kill a number of certain moster, OR the wiseman, OR the gambler, OR the Imp. In none of these cases you lose anything so just kill them. Some people say the wiseman trivia is better than defeating him, but this is wrong, since you get good exp and coins for the victory and in addition you get exp, coins and sometimes an item from the girl in red as a reward.

2) Always accept the Imp's quests; and if you see that he is asking to kill the Girl-in-Red, give up the quest; you wont lose anything and the Imp will still pop up for another job; this because the Imp could ask you to kill another player in arena and this is easy and worthy; so watch the quest and then decide.

About the player that the Imp asks you to kill: it seems real but is just a copy; name and statistics are taken randomly from a real player that wont really be attacked. So you wont face revenges because you're fighting a sort of Player-bot.

The girl is always one level higher than you, drops 3*GCD coins (or 75% of the current cost of a Health Potion), and on top of that the imp rewards you for killing her with 10*GCD coins (or an item that may be worth even more) and twice the amount of experience you got from killing her.

Dust Merchant


The Dust Merchant is an Elite mob, and always one level above you.

The dust merchant offers you fairy dust for half your wealth. Usually this is a good deal because dust, if bought with coins has a cost that depends on your level and on your stats; for example a player of level 36 needs around 230000 coins to buy 1 piece.

Considering the cost of the dust at the healer you can get a fair trade with the dust merchant by using the Bank: if everytime you reach an amount of money of your choice you stash the money in the bank (i.e. everytime i reach 100000 coins i stash 50000 coins) you wont ever spend a lot with the dust merchant, because she will ask you ANYWAY the half of the money you are carrying. EVEN if you are going around with 1000 coins, she will ask you for 500; this because it doesn't matter the place you are in, your level or anything; she just wants the half. You must also consider that the dust you recieve is of 2 types:

Type one (the one you want) is the expensive fairy dust, which refills all your skill points.

Type two is a wooden dust which does nothing (screenshot).

So everytime you find the merchant your risk half of your money you have (bank excluded) but if you go around with little amounts, you wont lose so much.

Beggar


Beggar will give energy or an item depending on the amount of coins given. Following are beggar outcomes:

1. Nothing (amount given is 1/2 the cost of a Health Potion or less)

2. Energy (amount given is between 1/2 the cost of a Health Potion & the full cost)

3. Item (amount given is above the cost of a Health Potion)

You can chose to scare the beggar; this is not recommended since the beggar will run away giving you some money (few) but there is a relevant possibility for her to STEAL your money, and the amount is consistent.

In this thread you can find a discussion about a theory that could lead you to the exact amount needed to obtain the item from the beggar:

http://www.kongregate.com/forums/35-dream-world/topics/75453-hypothesis-get-item-from-begger-all-the-time

Edit: the theory has been proven right since many posts; the list you see it's Mechanical, no more theoretical. Read more in the thread to know also about Wishing Well values and something more

The Gambler



 * "Hey there character class, care to wager in a game of luck?'Gambler.png
 * We each toss 3 dice and the one with highest sum wins. I win ties, but you win double if you roll 3 dice of same value."=== ===
 * Wager: 5*GCD coins.

The gambler drops 4*GCD coins if defeated in fight, and gives Exp for a normal mob one level higher than you.

Note: GCD is 25% of the cost of a health potion at your current level.

Skills: golden snake-eyes, hidden dice

Mathematical discussion

46656 possible outcomes, all equally likely 4332 ties among them 1296 player triples among them 72 outcomes are both ties and triples, so the gambler wins only 4260 ties.

Now, losing is -1, winning is +1, and winning a triple is +2. (A 0 would be getting my stake back.)

The "normal" outcomes sum to zero; the gambler has more than you just as often as you have more than the gambler; the triples don't affect this since 2-2-2 has the same chance to lose as 5-5-5 has to win, etc., and they tie equally often.

-4260 are my losses by the gambler tying +2592 are my gains by tripling -1668 stakes lost, over 46656 outcomes

Result: I lose, on average, 3.58% of my stake, if the dice are fair. (The game might be affected by dexterity or some other stat.)

Wishing Well
Like the Beggar, the well may reward you for giving money. Possible outcomes are:


 * 1) Nothing (<= 1/2 Health potion cost)
 * 2) Double the amount given
 * 3) Energy
 * 4) Restore skill points (only if donation > 1/2 Health Potion cost)

''Please add additional values/ranges to the table as you discover them. To insert a row simply right click then go to "Row" then "Insert Row"''

The results are random - Outcomes 2 & 3 are equally likely when donation is between 1/2 & full cost of Health Potion, Outcomes 2,3 & 4 when donating more.

Alternatively, you can just dive in. This can result in money, energy loss, or nothing.

The Wiseman


"Hello character class, Would you like to have a chat with a bored, old man?"

If you Accept his invitation and have a high enough (unsure how much exactly) Intelligence, he says:




 * You started a deep philosophical discussion with the Wiseman.
 * Time has passed. You convinced the Wiseman that his thoughts were wrong.He was pleased with your company and compensated you for your time.

The reward is somewhat less than answering the trivia question correctly, but not by much (approx. 15% less?).

With lower Intelligence the reward is very small because you aren't able to understand what he's saying.

The Trivia reward is 4*GCD coins (the price of a health potion) and twice the Exp you would have received fighting an opponent one level above you.

Click to see the ''' full list of Trivia! '''

One site that in theory the game gets it's trivia from is here (Info by Kingnicii)

Another possible place where they get questions is THIS (Found By Angel6Of6Death6)

A Puzzle Box


The rewards of the puzzle box are 4*GCD coins and the same XP as if you had won against an opponent one level higher than you.

Type A
http://img189.imageshack.us/img189/5991/aaaaan.png

To solve the color puzzle boxes go to http://dream-world.50webs.com/mastermind.html

if dream-world.50webs.com/mastermind is down, try http://kongregatedreamworld.webs.com/ which is just a duplicate of dream-world.50webs.com/mastermind, all rights reserved.

Or you can use this alternative puzzle solver http://helios.wh2.tu-dresden.de/~jooschi/colorbox/ (By Arcangelo)

The non color puzzle boxes are based on mine sweeper. Every tile has a number and that number indicates how many correct tiles are adjacent to it.

This might help if your having trouble visualizing the thought process.

Type B
http://img246.imageshack.us/img246/4826/aaaaoi.png

http://img515.imageshack.us/img515/5811/aaaaqs.png

It's hard to describe a general strategy for these, even though I personally almost always win. But let's try to enumerate some easy tips, just in case it's not obvious to anyone:

1) If you see a "3" in the middle of a side, then that tells you that the three adjacent buttons are correct, so click them.

2) If you see a "2" in a corner, then that tells you that the two adjacent buttons are correct, so click them.

Strategy for (usually) winning: You can divide the grid into two groups: The "X" group (center and corners), and the "O" group (edges). The number on the middle tells you how many correct buttons are in the O group. The X group, therefore, has whatever is left. Since each group is separate from the others, you can solve each as its own puzzle as follows:

"O" group:

If there are 0 or 4 here, then none or all of them need to be marked (obviously).

If there are 3 here, then two of the corners will be 1s, and two will be 2s. All three spaces adjacent to a corner 2 are the ones you want.

If there is 1 here, then the space between the two corner 1s is correct (the other two corners will have 0s.

If there are 2 here, then there are two possibilities. Either you will have corner values of 2-1-1-0 or 1-1-1-1. In the case of 2-1-1-0, the two spaces adjacent to the 2 are correct. In the case of 1-1-1-1, then two opposite spots are correct (top / bottom or left / right) There is no way to tell which is correct, so you will need to guess. This may cause you to make the one error you are allowed.

"X" group:

Again, 0 is obvious - none of them.

If there is 1, then the edges will be either 1-1-0-0 or 1-1-1-1. In the first case, the corner between the 1s is correct. In the second case, the center is correct.

If there are 2, then the edges will be either 1-2-1-0, 2-2-1-1, or 1-1-1-1. In the first case, the two corners adjacent to the 2 are correct. In the second case, the center and the corner between the 2s are correct. In the last case, two opposite corners are correct (upper-left / lower-right or upper-right / lower-left). Unfortunately, you cannot tell which way it works, and so you may use your one allowed error here.

If there are 3, then there are 3 possibilities. If any edge is a 3, then the three spaces adjacent to it are correct. If the edges are 1-1-2-2, then the three corners adjacent to the 2s are correct. If the edges are 2-2-2-2, then you need the center and two opposite corners. Unfortunately, there is no way to tell which pair of corners, so you may make your allowed mistake here. However, since this means that the "O" group only has 1, you can still always complete the puzzle without risking a second error.

If there are 4, then the edges are either 2-2-2-2 or 3-3-2-2. In the first case, the solution is the four corners. In the second case, all spaces adjacent to one (or both) of the 3s is correct.

Using these patterns, you can always solve this puzzle, unless the numbers are all 1s, except for the center being a 2. In this case, you have to make two guesses, and so 25% of the time you will fail. I have never seen this pattern appear, however, so it may be coded to not happen. I have seen both of the "take a guess" patterns happen individually, but never both at the same time.

Treasure Chest



 * The golden Treasure Chest has a 2-digit combination lock.
 * A hint has been inscribed on the chest.

The treasure chest reward is 4*GCD (the cost of a health potion) plus the experience you'd get from fighting a mob one level above you.

Treasure chest require a 2 digit answer (10-99) to open. They can be bashed open but there is a chance that something bad will happen if you attempt this. All of the problems can be solved with a calculator, given the knowledge of how to solve the problem.

To locate your calculator on most PC's click the start menu button on your desktop, the far bottom left side, then click all programs, then click Accessories, then click Calculator. Or use Google, it doubles as a calculator.

The three possible question types are as follows:

Liquid Containers
Example: Treasure Chest: "I have 553 gallons of milk. How many 27 gallon containers can I fully fill?"

Note that it specifies fully filled. To solve, simply divide the quantity of liquid by the number of containers and round down, as the fraction is leftover liquid that is not enough to fill another container: 553 divided by 27 = 20.48, so the answer for this example is 20.

Age Arithmetic
Example: ''Treasure Chest: "My age will be 69 in 30 years. How young am I now?" ''

This type of riddle requires basic arithmetic to solve. See above for finding a calculator, should you need one.

Heads and Legs
This Treasure Chests will give you a question that requires solving a two-variable equations. For example:
 * On a farm there are three-legged-cows and chickens. There are total of 49 heads and 138 legs. How many three-legged-cows are on the farm?

On a farm with chickens and three-legged cows:
 * Chickens = 3*Heads – Legs
 * Three-legged cows = Legs – 2*Heads

On a farm with chickens and horses:
 * Chickens = 2*Heads – 0.5*Legs
 * Horses = 0.5*Legs – Heads

On a farm with three-legged cows and horses:
 * Three-legged cows = 4*Heads – Legs
 * Horses = Legs – 3*Heads

If you want an excel file that will do the same job you can download it from here (by NeuroSurgeon). The file contains all the 3 possible situations; you have to input the number of heads and legs, and then read at the right line the results.

One can also use the website WolframAlpha. For the above riddle enter "3x + 2y = 138 AND x + y = 49" (without the citationmarks) to get the answer to the riddle where the answer for x will be the number of three-legged-cows. Change the numbers in the formula according to your riddle of course.

Finally, you can also calculate the result by head. In the example, if all 49 animals were chickens, there would be a total of 49·2=98 legs. However, there are 138 legs, which is an excess of 40. That means there are 40 three-legged cows, which is the correct answer. That is, first you multiply the number of heads by the number of feet that corresponds to the other kind of animal. If there are three-legged cows in the farm, the difference between that number and the number of feet given in the problem is the correct answer. Otherwise, the correct answer is half the difference.

Guilds
To create a guild or raise its level costs coins. Players in a guild partake of bonuses to the players, depending on the guild's level. They can use the guild wall to communicate and the guild vault can be used to exchange items among guild members. The fame of a guild is the total sum of the levels of its members. A guild can have a maximum of 30 members.

Side Quests
There are many side quests you may pursue throughout the game. Completing side quests gives you additional items, gold, and what not.

Arena
Here's what you need to beat anyone in the arena (I only have 25 constitution, and I'm beating everyone I face) -
 * Gun, preferably scoped if it's your main weapon
 * Wand, preferably enchanted
 * Minimum Gun Level 13
 * Minimum Magic Level 12
 * All the fairy dust you can carry
 * (optional) armor of regeneration

Ranger class line is my recommendation, as it has the most crits, but you can use this guide as any class.

Use Shield at the beginning of the match, then Aim. This will halve your damage taken, increase your crit chance, reduce miss chance and reduce enemy block chance. Use skills to do damage. Easier skills do more damage/skill point, but higher skills do more damage/round. I usually use either the 6 or 9 point gun skill. If you start to get low health, use Lesser Heal. Refill skill points with fairy dust as needed.

Unlocked by offering:
666 666 666 coin or

6 gems or

Gate Key found in a treasure box

Guilds can attack the same demons and boss if someone within the guild unlocks a gate.

Rewards:
up to 6 player can win a rare item, the rest will recieve coins basesd on their damage output
 * player that opened the gate will receive a level 60 item
 * the player (other than above) that dealt most damage to the boss will receive a level 60 item
 * the next 4 players (other than above) that dealt most damage to the boss will receive a level 56-59 items
 * players that do not receive items will be rewarded coins based on amount of damage dealt

Fire Gate
Defeat: 99 demons

Boss:Ubepyromuth Lvl:60 Hp:1 100 000



Ice Gate
Defeat: 99 demons

Boss:Lysiana Lvl: 60 Hp: 1 000 000



Thunder Gate
Defeat: 99 demons

Boss:Thunderas Lvl:60 Hp:1 150 000

Helpful links

 * Dream-World.50Webs.com - Helps with the mathematics of the game, and also has Mastermind solver tool.
 * Pkl.net Moxfull Database - A database of trivia questions.
 * Dream World Spreadsheet - Spreadsheet with Beggar and Well money values by level. Note: due to the enormous number of users usually accessing this spreadsheet (1000+), it leaks memory quite quickly, at least in Firefox. Don't stay on the page too long if you like what's in your other tabs.