Factory Balls

Factory Balls was created for the "Casual Gameplay Design Competition #4" on Jayisgames.com. The topic of the contest was Ball Physics, a topic which Bart Bonte interpreted in his own way.

Gameplay
In Factory Balls, the player is given a rotating cog filled with plain white balls and various tools that can change the physical properties of a ball. The goal is for your ball to match the design of the ball pictured on the box for that level. In order to achieve this, the correct tools must be used in the correct order and the player needs to use logic and trial-and-error to figure out the combination. If the player messes up and the ball is altered in such a way that it is impossible to reach the goal design, the player can dump the ball in the recycle bin, pick up a new ball from the cog and start the level over again.

The available tools and paint varies on each level. In addition to the tools that change the design of the ball, there are various tools covering parts of the ball. The parts that are covered are not affected when paint or a tool is applied. The game is short with only 14 levels, but each level increases in complexity. When the game starts, there are only 17 balls available in the cog. This means that if the player ruins more than three balls, it won't be possible to complete the final level and you will have to start from scratch.