Dream World

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Instructions
Energy is very important in this game. Every time you explore it takes 1 energy. Every 4 minutes you regenerate 1 energy. Once you are out of energy, you either have to buy a potion, which only restores 1 energy, or wait 4 minutes. Every time you level you regain all your energy points. It is possible to use kreds to buy upgrades that increase your maximum energy. You can increase your maximum energy by earning in-game badges (+1 energy), changing your class to a higher class (knight -> warder etc), by joining the banker's guild (+10 energy) or by buying the time capsule (+30 energy). As of now it is possible to get a maximum of 94 energy.

Achievements
Forum: http://www.kongregate.com/forums/35-dream-world

Attributes

 * The Puzzle Box will keep giving you pills to increase your Intelligence, Dexterity and Quickness up to level 32, so any learning points spent on these before level 32 are essentially wasted (because you'll just get less pills).
 * You can save learning points by buying upgrades for strength and constitution at the Surgeons Office.
 * Hit points are equal to your level * Con * 2. Example: lvl 34, Con 10 --> 680HP

Skills
Magic give up to 9 skill points per level, Gun gives less, and Sword gives least.
 * You need x learning points to upgrade skill to level x from the next lower level.

Others
Regeneration

Items that have the regeneration ability will either regenerate health equal to twice your level, or 5% of your total hp, whichever is lower.

Elite mobs
Some opponents have their names highlighted in red or purple.

Higher level special and elite mobs can block normal attacks, use skills when that happens.

Magic Mushrooms
http://img211.imageshack.us/img211/4894/aaaa2.png

This mushrooms can have some effects on you.

a) Gives you 4 Energy Points. Last update increased it from 3 to 4 points.

b) Nothing happens

c) You LOSE Energy (this should be less than 1% chance)

d) Max Skill point (just in the begining [1-5 lvl]) (Screenshot Proof required)

e) +1 constitution (just in the begining [1-5 lvl])



There is no reason to avoid them, never.

The Guardian Of Dreams
The Guardian of Dreams is a Super Elite mob and always one level above you.

She is the one that always heals you after a battle for money automatically. You will also find her from time to time (around a couple of times per level should happen) and you will have to fight a hard match everytime; when you win she gives a weapon or an armour of very high value and which generally is the top for your level, but not always. She also heals free for this battle.

Girl in red and the Imp
http://img294.imageshack.us/img294/138/aaaakd.png http://img697.imageshack.us/img697/4894/aaaa2.png

The Girl in Red is a normal mob, and always one level above you.

The girl in red gives you quest to do. She may either ask you to kill a certain amount of a type of mob, or even the gambler or wiseman. The Imp will give you quests to either kill the girl in red, or a player in the arena. If you attack the girl in red she starts to dislike you and stops giving you quest. If you attack her more than 4 times she attacks you the minute she pops up. So you have to decide which quests you'd rather do.

The best way to face the situation

1) Always accept Girl-in-red's quests; she will ask you to kill a number of certain moster, OR the wiseman, OR the gambler, OR the Imp. In none of this cases you lose anything so just kill them. Some people say the wiseman trivia is better than defeating him, but this is wrong, since you get good exp and coins for the victory and in addition you get exp, coins and sometimes an item from the girl in red as a reward.

2) Always accept the Imp's quests; and if you see that he is asking to kill the Girl-in-Red, give up the quest; you wont lose anything and the Imp will still pop up for another job; this because the Imp could ask you to kill another player in arena and this is easy and worthy; so watch the quest and then decide.

About the player that the Imp asks you to kill: it seems real but is just a copy; name and statistics are taken randomly from a real player that wont really be attacked. So you wont face revenges because you're fighting a sort of Player-bot.

The girl is always one level higher than you, drops 3*GCD coins (or 75% of the current cost of a Health Potion), and on top of that the imp rewards you for killing her with 10*GCD coins (or an item that may be worth even more) and twice the amount of experience you got from killing her.

Dust Merchant
http://img341.imageshack.us/img341/7760/aaaa3v.png

The Dust Merchant is an Elite mob, and always one level above you.

The dust merchant offers you fairy dust for half your wealth. Usually this is a good deal because dust, if bought with coins has a cost that depends on your level and on your stats; for example a player of level 36 needs around 230000 coins to buy 1 piece.

Considering the cost of the dust at the healer you can get a fair trade with the dust merchant by using the Bank: if everytime you reach an amount of money of your choice you stash the money in the bank (i.e. everytime i reach 100000 coins i stash 50000 coins) you wont ever spend a lot with the dust merchant, because she will ask you ANYWAY the half of the money you are carrying. EVEN if you are going around with 1000 coins, she will ask you for 500; this because it doesn't matter the place you are in, your level or anything; she just wants the half. You must also consider that the dust you recieve is of 2 types:

type one (the one you want) is the expensive fairy dust, which refills all your skill points

type two is a wooden dust which do nothing (Screenshot Proof http://itmages.ru/image/view/20470/72058b)

So everytime you find the merchant your risk half of your money you have (bank excluded) but if you go around with little amounts, you wont lose so much.

Beggar
http://img145.imageshack.us/img145/115/aaaaml.png

Beggar will give energy or an item depending on the amount of coins given. Following are beggar outcomes:

1. Nothing (amount given is below the number for energy given in table below)

2. Energy (amount given is abvoe the number below but below the number to get an item)

3. Item (amount given is above the number given below)

You can chose to scare the beggar; this is not recommended since the beggar will run away giving you some money (few) but there is a relevant possibility for her to STEAL your money, and the amount is consistent.

In this thread you can find a discussion about a theory that could lead you to the exact amount needed to obtain the item from the beggar:

http://www.kongregate.com/forums/35-dream-world/topics/75453-hypothesis-get-item-from-begger-all-the-time

Edit: the theory has been proved right since many posts; the list you see it's Mechanical, no more theoretical. Read more in the thread to know also about Wishing Well values and something more

The Gambler
Skills: golden snake eyes, ...


 * "Hey there character class, care to wager in a game of luck?
 * We each toss 3 dice and the one with highest sum wins. I win ties, but you win double if you roll 3 dice of same value."
 * Wager: 5*GCD coins.

The gambler drops 4*GCD coins if defeated in fight, and gives Exp for a normal mob one level higher than you. Note: GCD is 25% of the cost of a health potion at your current level. Mathematical discussion

46656 possible outcomes, all equally likely 4332 ties among them 1296 player triples among them 72 outcomes are both ties and triples, so the gambler wins only 4260 ties.

Now, losing is -1, winning is +1, and winning a triple is +2. (A 0 would be getting my stake back.)

The "normal" outcomes sum to zero; the gambler has more than you just as often as you have more than the gambler; the triples don't affect this since 2-2-2 has the same chance to lose as 5-5-5 has to win, etc., and they tie equally often.

-4260 are my losses by the gambler tying +2592 are my gains by tripling -1668 stakes lost, over 46656 outcomes

Result: I lose, on average, 3.58% of my stake, if the dice are fair. (The game might be affected by dexterity or some other stat.)

Wishing Well
http://img177.imageshack.us/img177/5594/aaaavu.png

Like the Beggar, the well may reward you for giving money. Possible outcomes are:


 * 1) Nothing
 * 2) Double the amount given
 * 3) Energy
 * 4) Restore skill points

''Please add additional values/ranges to the table as you discover them. To insert a row simply right click then go to "Row" then "Insert Row"''

The results are random. the numbers shown are numbers that have had said affect.

Allies
Allies help you in all of your battles. They can add extra damage, block the attacks and even heal you.

Ally's effectiveness is determined by their Happiness level.This level can decrease if you loose a battle (by 5% ) or if you don't log in to the game for 24 hours (goes down to 1 %). Ally's Happiness level increases by winning battles (by 1%) or bonding (by 25%) which uses 1 energy.

Which FREE ally is the best? Kitty Dog Pony Priestess Unicorn Robot Soldier Phoenix Alien Dragon

Which BUYABLE ally is the best? Dark Horse High Priestess Firebird Snow Dragon

The Wiseman
http://img714.imageshack.us/img714/1627/aaaaq.png

"Hello character class, Would you like to have a chat with a bored, old man?"

If you Accept his invitation, he says:


 * You started a deep philosophical discussion with the Wiseman.
 * Time has passed. You convinced the Wiseman that his thoughts were wrong. He was pleased with your company and compensated you for your time.

The reward is somewhat less than answering the trivia question correctly, but not by much (approx. 15% less?).

The Trivia reward is 4*GCD coins (the price of a health potion) and twice the Exp you would have received fighting an opponent one level above you.

One site that in theory the game gets it's trivia from is here Info by Kingnicii

Trivia
Click "Show" to see the trivia (long, incomplete!). Click the small icon with the triangles to sort alphabetically. Click "edit" and scroll down to add a new item.

A Puzzle Box
The rewards of the puzzle box are 4*GCD coins and the same XP as if you had won against an opponent one level higher than you.

Type A
http://img189.imageshack.us/img189/5991/aaaaan.png

To solve the color puzzle boxes go to http://dream-world.50webs.com/mastermind.html

if dream-world.50webs.com/mastermind is down, try http://kongregatedreamworld.webs.com/ which is just a duplicate of dream-world.50webs.com/mastermind, all rights reserved.

Or you can use this alternative puzzle solver http://helios.wh2.tu-dresden.de/~jooschi/colorbox/ (By Arcangelo)

The non color puzzle boxes are based on mine sweeper. Every tile has a number and that number indicates how many correct tiles are adjacent to it.

This might help if your having trouble visualizing the thought process.

Type B
http://img246.imageshack.us/img246/4826/aaaaoi.png

http://img515.imageshack.us/img515/5811/aaaaqs.png

It's hard to describe a general strategy for these, even though I personally almost always win. But let's try to enumerate some easy tips, just in case it's not obvious to anyone:

1) If you see a "3" in the middle of a side, then that tells you that the three adjacent buttons are correct, so click them.

2) If you see a "2" in a corner, then that tells you that the two adjacent buttons are correct, so click them.

Treasure Chest

 * The golden Treasure Chest has a 2-digit combination lock.
 * A hint has been inscribed on the chest.

The treasure chest reward is 4*GCD (the cost of a health potion) plus the experience you'd get from fighting a mob one level above you.

Filling jugs
Treasure chest require a 2 digit answer (10-99) to open. They can be bashed open but there is a chance that something bad will happen if you attempt this. Most of the math problems are quite easy with a calculator. for instance 659 divided by 19 is 34.68 the answer would be 34, for some reason in this game '''all answers must be rounded down. This is because the question asks how many jugs can be fully filled, thus the remaining fraction wouldn't completely fill a jug.'''

To locate your calculator on most PC's click the start menu button on your desktop, the far bottom left side, then click all programs, then click Accessories, then click Calculator. Or use Google, it doubles as a calculator.

Age Arithmetic
Example: ''Treasure Chest: "My age will be 69 in 30 years. How young am I now?" ''

This type of riddle requires basic arithmetic to solve. See above for finding a calculator, should you need one.

Heads and Legs
If you want an excel file that will do the same job you can download it from here (by NeuroSurgeon)

http://www.mediafire.com/?ml5z3mz1ygn

the file contains all the 3 possible situations; you have to input the number of heads and legs, and then read at the right line the results

This Treasure Chests will give you a question that requires solving a two-variable equations. For example:

"On a farm there are three-legged-cows and chickens. There are total of 49 heads and 138 legs. How many three-legged-cows are on the farm?"

The solution is to break down 3-legged cows (X) and Chickens (Y) and construct the following equations:

X+Y = 49

3X + 2Y = 138

At this point, you can solve for X or Y, depending on what you need. Or you can cheat and use Wolfram Alpha. This specific solution to the above problem is at http://www.wolframalpha.com/input/?i=x%2By%3D49%2C+3x%2B2y%3D138. The input string is x+y=49, 3x+2y=138. Solution is X=40, Y=9. if Y is a negative variable Example: -90, than the answer is 90. Insert non-formatted text here

Locations and Necessary level to unlock them
Repeated levels (ex. 6, 11, etc) means that at that level you unlock the Boss of the zone AND the new zone in the new city (or area). But to travel to the next location you have to beat the Local Boss.

(*)Disappears after defeating the monster.

(**)Only available after Killing the Boss of the last Area.

Guilds
To create a guild or raise its level costs coins. Players in a guild partake of bonuses to the players, depending on the guild's level. They can use the guild wall to communicate and the guild vault can be used to exchange items among guild members. The fame of a guild is the total sum of the levels of its members. A guild can have a maximum of 25 members.