Tyrant

War Metal: Tyrant is an online collectible card game set in the same universe as the War Metal game. The game is also available as a Facebook app.

Gameplay
Matches are played between two players, an attacker and a defender. Usually, the defender is controlled by the computer. Each player starts with their Commander in play and a deck of cards. The attacker goes first and then the attacker and defender alternate taking turns. The player draws cards so that he always has three cards on his hand, provided there are enough cards left in the deck. Each turn, a player must choose one card from their hand to put into play. Cards have no mana or currency cost and any card may be played on any turn. However, each card has a Timer which determines how many turns the card must be in play before in can act. After the player puts a card into play, any card that the player has in play without a Timer still on it, acts automatically. Assault cards attack in turns and any skills in play are used. Then the turn passes to the other player.

In order for a player to win the match, he must reduce the health points of the opponent's commander to zero. If both sides are still alive after fifty turns, the defender wins.

Missions
The single player campaign in Tyrant is comprised of missions. In each area, a number of missions are required in order to complete the area and unlock the next. Some areas also improve the player's Reputation among various Factions.

Raids
Raids are group events where a number of players fight battles against a computer controlled enemy. Each battle that is won by a player deals damage to the "Raid Boss". If enough damage is dealt within the set time limit, the participating players receive honor points based on their individual damage dealt during the raid. These honor points can unlock reward cards specific to the raid.

Deck Building
A Deck has one Commander card slot and ten slots for Assault Units, Structures and Action cards. The choice of commander is quite important when building a deck. You cannot have a deck without a commander card and you can only have one commander card in a deck. Your commander card decides how much health points you have at the start of a match. In addition, some commander cards come with helpful skills. Assault cards are your offensive units. These cards attack your opponent and his Assault Units. Structure cards are used as a defense to protect your Commander and provide you with helpful skills. Action Cards perform a one-time action and is then removed from play.

Factions
Each Unit Card displays alignment with one of the five inherent Factions. Action Cards are not associated with any factions and are designated by a grey title bar.
 * Imperial (blue title bar)
 * Raider (brown title bar)
 * Bloodthirsty (red title bar and bloodstain on lower side of card)
 * Xeno (black title bar)
 * Righteous (silver title bar)

Skills
Most cards in Tyrant have one or more Skills, which are special abilities beyond the card's attack strength and health.

Activation
Activation skills work during the card's turn.
 * Enfeeble X
 * Heal X
 * Infuse
 * Jam
 * Mimic
 * Protect X
 * Rally X
 * Recharge
 * Repair X
 * Shock X
 * Siege X
 * Split
 * Strike X
 * Supply X
 * Weaken X

Defensive
Defensive skills work when the unit is attacked.
 * Armored X
 * Counter X
 * Evade
 * Flying
 * Payback
 * Regenerate X
 * Tribute
 * Wall

Combat-Modifiers
Combat modifiers affect a unit's attack.
 * Anti-Air X
 * Fear
 * Flurry X
 * Pierce X
 * Swipe
 * Valor X

Damage-Dependent
Damage-dependent skills affect enemies damaged by the unit's attack.
 * Berserk X
 * Crush X
 * Immobilize
 * Leech X
 * Poison X
 * Siphon X

Static
Static Skills are always active. Skills of this type only appear in Raids.
 * Fusion
 * Mist

Destroyed
Destroyed Skills happen only on successful destruction of a card. Skills of this type only appear in Raids.
 * Backfire X

Achievements
There is a large number of in-game achievements which reward the play with gold or cards upon completion.

Helpful Links
Tyrant Info Site