Units of Battalion Versions

Spartan
´´Spartans like to kick ass´´.

HP: 220, Damage: 90, Movement: 5 spaces, Price: 900.

Modifiers: This unit can engage aircraft; like blue boogies, only explosive; now with Wi-Fi and 3G; he is sturdy and stylish.

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Strike Commando
Strike commandos are cheap and the weakest unit in the game. They deal moderate amounts of damage.

HP: 40, Damage: 28, Movement: 3 spaces, Price: 75.

Modifiers: Can capture properties and will attck stealth units in interception.

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Heavy Commando
Heavy commandos are cheap and can deal a lot of damage against tanks. However, because of their low HP and light armor, they are vulnerable to tanks as well.

HP: 40, Damage: 35, Movement: 3 spaces, Price: 100.

Modifiers: Can capture properties and will attck stealth units in interception.

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Jammer Truck
Radar trucks are useful for preventing aircraft and stealth tanks from moving into a certain area.

HP: 50, Damage: 0, Movement: 5 spaces, Price: 300.

Modifiers: Detect stealth units at strat of it´s turn; emits a no-fly zone that also uncloaks stealth units.

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Mortar Truck
These units have a moderate range, and are similar to rockets, but toned down.

HP: 50, Damage: 48(2-3 spaces),Movement: 5 spaces, Price: 285.

Modifiers: Counter-attack ranged units.

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Rocket Truck
Rockets are long-range units that deal a good amount of damage. Keep in mind that the range is only from 3- 5, so rockets can't fire anywhere near themselves.

HP: 40, Damage: 40(3-5 spaces), Movement: 4 spaces, Price: 470.

Modifiers: Counter-attack ranged units; this unit can engage air craft; can attack submerged units.

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Scorpion Tank
Scorpion tanks are standard tanks with no bells or whistles.

HP: 70, Damage: 35, Movement: 6 spaces, Price: 270.

Modifiers: 20% increased damage if unit initiates attack.

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Flak Tank
Flak tanks are anti-air units which are also good at eliminating infantry and non-armored units. They can kill a raptor in one hit, even if the tank has lost some of its health.

HP: 70, Damage: 17, Movement: 5 spaces, Price: 240.

Modifiers: 2x Damage to Light armor. Can attack aircraft.

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Stealth Tank
These tanks conceal themselves after moving away from an enemy or after being created. These units then gain a "sneak attack" bonus, where they do more damage. Stealth tanks have lower HP than scorpion tanks in order to make up for their stealth ability.

HP: 40, Damage:30, Movement: 5 spaces, Price: 340.

Modifiers: This unit cloaks aftewr moving; this unit does 2x damage because it is cloaked.

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Spider Tank
Spider tanks are low-hp and high-attack tanks that can move over mountains.

HP: 32, Damage: 55, Movement: 4 spaces, Price: 250.

Modifiers: Attack unit without a chance of counter-attack.

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Lancer Tank
Lancer tanks are useful in assaults where the enemy lines up perfectly. The lancer tank attacks two units: the one the player is targeting, and the one right behind it.

HP: 70, Damage: 35, Movement: 6 spaces, Price:  270.

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Annihilator Tank
These tanks are extremely strong. They can easily destroy other tanks and move through rocket fire. However, the Annihilator tank cannot move as quickly as other units and is vulnerable to air units.

HP: 140,Damage: 70,Movement: 4 spaces, Price: 525. Modifiers: Does 15% less damage on counter attack.

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Raptor Fighter
These units are very mobile, especially as an air unit, and do moderate damage. However, they are extremely vulnerable to flak tanks and warmachines, as raptors will often die in one hit to those units.

Raptors cannot be repaired.

HP: 50,Damage: 25,Movement: 7 spaces, Price: 400.

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Condor Bomber
Condors are strong air units. They cannot attack other air units, so they're vulnerable to raptors. They have poor mobility, but can easily make up for that with its strong attack and the fact that it can go over terrain regular units can't.

HP: 72, Damage: 70,Movement: 3 spaces, Price: 600.

Modifiers: Does not counter attack.

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Intrepid
Intrepids are weak sea units, but are the only ones capable of capturing sea units.

HP: 50, Damage: 15,Movement: 5 spaces, Price: 200.

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Hunter
Hunters are sea units that are good at fighting air units, submarines, and intrepids. They hardly do any damage to any other ship, however.

HP: 90, Damage: 17, Movement: 5 spaces, Price: 450

Modifiers: Does 2x damage to light armor.

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Corvette
Corvette fighters are standard ships that are okay at taking down every other kind of ship.

HP: 90, Damage: 45, Movement: 5 spaces, Price: 500.

Modifiers: Does 20% more damage if unit initiates attack.

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Battlecruiser
Battleships are long-range ships. However, they can attack terrain and sea units,but not air units.

HP: 140, Damage: 50(2-6), Movement: 4 spaces, Price: 800.

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Warmachine
It is the base of your army.It can build all three types of unit: terrain,sea and air units.

HP: 75, Damage: 60(2-3), Movement: 3 spaces, Prize: --.

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Blockade
This unit blocks enemy´s army from a directly attack.It don´t move,cannot be repaired and selected to act.

HP: 70, Damage: 0, Movement: 0 spaces, Price: --.

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Turret
This stopped defensive unit helps at attack enemies far way,trying to block it´s advancing.

HP: 100, Damage: 40(2-5), Movement: 0 spaces, Price: --.

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U-Boat
It´s good on intercept and block areas, because of it´s stealth ability,and can attack all sea units.Only Hunters, Condors, and Rocket trucks can damage it.

HP: 25, Damage: 35, Movement: 4 spaces, Price: 475.