Kongregate Wiki
Kongregate Wiki
Advertisement

The following is a complete table with everything anyone wanna know about:

Note 1: Crashed Pelican only appear on SPecial Halo Mission on Battalion: Nemesis.

Note 2: Ore Deposit, Enriched Ore Deposit and Depleted Ore Deposit only appears on Blitz mode. Classic mode donesn't have them (this detail only applies to Battalion: Arena).

Note 3: Desert was a Premium/Paid terrain on Battalion: Head-2-Head/Freedom.

Note 4: Wasteland was a Premium/Paid terrain on Battalion: Head-2-Head/Freedom, but it was Free/for everyone on Battalion: Arena.

Terrain

Name

Battalion

Freedom Sprite

Battalion

Nemesis Sprite

Battalion

Modern Sprite

Description Modifier(s)
Archipelago ? Archipelago 1 Archipelago 10 A cluster of small islands providing some defensive cover at the cost of mobility. Ship´s movement reduced and Damage to non-air units reduced by 20%.
Bridge Freedom-Bridge 4 v1 Bridge Horizontal0 Bridge Horizontal They are useful for connecting islands of lands, but they lack defensive cover. ?
Canyon ? ? Canyon Quadruple LeftRightUpDown Use them to avoid ranged fire when traversing an area. Only ground units can be protected by this terrain, planes will not be protected by it. Units in shielded terrain can´t be targeted be ranged units.
Crashed Pelican ? Crashed Pelican ? Who was driving this thing? Garrison (Damage to non-air units reduced by 50%). Uneven (Slows wheeled vehicles).
Depleted Ore Deposit ? ? Depleded Ore Deposit 1 Warmachines can extract Ore from these deposits. Deposits give to warmachines $500 by extraction. Nothing else can be extracted from this tile. Resources can be extracted from this tile.
Enciched Ore Deposit ? ? Enriched Ore Deposit 1 Warmachines can extract Ore from these deposits. Deposits give to warmachines $500 by extraction. Can be extracted two times. Resources can be extracted from this tile.
Forest Freedom-Forest v1 Forest 1 Forest 10 Forests will slow wheeled and tracked units, but will provide defensive cover from terrain attacks. Slows wheeled vehicles and somewhat slows tracked vehicles and Damage to ground and sea units reduced by 20%.
High Bridge ? High Bridge Horizontal High Bridge Horizontal0 Can be crossed by ground units and sailed under by sea units. ?
Hill ? Hills 1 Hills 10 Can provide your ranged units with the boost necessary to challenge an entrenched opponent. Increases maximum attack range of ranged units by 1, Damage to ground and sea units reduced by 20% and slows wheeled vehicles and somewhat slows tracked vehicles.
Mountain Freedom-Mountains v2 Mountains 1 Mountains 3 Mountains are the best place to bunker infantry durring an assault or strategic defense. Allows only commandos.Severe movement cost. And Damage to non-air units reduced by 40%.
Ore Deposit ? ? Ore Deposit 1 Warmachines can extract Ore from these deposits. Deposits give to warmachines $500 by extraction. Can be extracted one time. Resources can be extracted from this tile.
Plains Freedom-Plains v1 Plains 1 Plains 10 Plains slow movement slightly but provide some minimal cover against enemy´s attack. Slows wheeled vehicles and Damage to non-air units reduced by 10%.
Reef Freedom-Reef v4 Reef 1 Reef 10 Reefs slow movement and improves defense against attacks. Tricky waters severely slow Massive Hull ships and slow all other types and Damage to non-air units reduced by 10%.
Road Freedom-Road 1 v1 Road LeftRightUpDown Road LeftRightUpDown1 They help slower ground units cover long distances quickly, but provide no defensive. ?
Rock Formation ? Rock Formation 1 Rock Formation 10 Provides heavy defensive cover,but will damage sea units that rest on them. Damage to non-air units reduced by 50% and do 20 damage to any non-air unit that start its turn on this tile.
Sea Freedom-Sea v1 Sea Main Sea Main1 The open sea forms the theather for naval combat. ?
Shore Freedom-Shore Triple Up Shore Triple Up Shore Triple Up1 Shores are the link between the land and the sea. Deploy your units that are on Leviathan Barge here. Large hulled ships cannot enter shallow waters.
Volcano ? ? Volcano1 No units can cross the deadly volcano. No unit may enter.
Wasteland Freedom-Wasteland v1 ? Wasteland1 They are dangerous to your units but they provide massive defensive bonuses. Damage to non-air units reduced by 50% and does 20 damage to any non-air units that start their turn on this tile.
Desert Freedom-Desert v1 ? ? Infantry units cannot enter the desert. Ground

Rugged Barbed

Advertisement