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Units[]

Units are the army that both player(s) and AI (enemy) can use to interact between/against each other.

The following details of this section are related fo Battalion: Freedom:

The following table was taken from Urbansquall's Commander's Advanced Tactical Handbook (C.A.T.H.):

Unit

Name

Unit

Type

Unit

Cost

Move

Range

Attack

Range

Weapon 1 Weapon 2 Unit

Armor

In-Game

Description

AA Array Land 10000 4 3 to 5 Missile None Truck A devastating array of Anti Aircraft weaponry capable of firing from a great distance. Cannot fire on ground or sea targets.
Annihilator Land 24000 4 1 Gattling Cannon Heavy The Annihilator wields the thickest armor and largest cannons on the battlefield.
ASW Air 14000 6 0 None None Air-Low The ASW is a Commando transporting low flying air unit.
AT Array Land 16000 5 3 to 5 Rocket None Truck A devastating array of Anti Tank weaponry capable of firing from a great distance. Very weak to unranged attacks. Cannot fire on air units.
AT Commando Land 3000 3 1 Gattling Bazooka None The AT Commando is a weak unit, but critical in any army because of its property capture ability.
Carrier Sea 11000 6 0 None None Sea-

Heavy

The Carrier can carry two ground units over the sea.
Destroyer Sea 18000 6 1 Gattling Missile Sea-

Heavy

Destroyers are effective Anti Air units, as well as U-boat hunters.
Frigate Sea 26000 5 2 to 6 Cannon None Sea-

Heavy

With huge devastating cannons, the Frigate has a greater range than any other unit.
Gunship Air 16000 6 1 Gattling Bazooka Air-Low The Gunship is a low flying air unit capable of engaging other low flying air units and ground targets.
Heavy

Scorpion

Land 16000 5 1 Gattling Cannon Heavy Heavier firepower has been exchanged for maneuverability with the Heavy Scorpion. It can also carry one Commando to the front lines.
Hover

Tank

Land/

Sea

11000 5 on Land

3 on Sea

1 Gattling Cannon Medium The Hovertank provides a competitive advantage on maps that have seas.
Interceptor Air 21000 9 1 Missile None Air-

High

The Interceptor is a high flying air unit that can engage all other types of air units.
Longbow

Artillery

Land 18000 5 2 to 4 Cannon Missile Light Neither aircraft nor ground units are safe from the long arm of the Longbow Artillery.
Mortar

Tank

Land 6000 5 2 to 3 Cannon None Light An inexpensive ranged unit. Vulnerable to unranged attacks.
Nova

Bomber

Air 26000 7 1 Bomb None Air-High The Nova Bomber is a high flying air unit that can devastate any ground target.
Scorpion Land 7000 6 1 Gattling Cannon Medium Scorpions have high movement ranges and decent firepower. They are useful in any type of army.
Shadow

Tank

Land 16000 6 (uncloaked)

2 (cloaked)

1 Gattling Cannon Medium The Shadow tank is the only tank capable of cloaking.
STAT Land 7500 6 1 Gauss None Light Surface-To-Air-Tanks are highly effective against all flying units and against Commando units.
Transport Land 7000 6 0 None None Light An armored vehicle capable of carrying two Commandos much faster than they are able to travel. Its ability to repair damaged allies makes it a very valuable unit.
U-Boat Sea 20000 5 (uncloaked)

2 (cloaked)

1 Torpedo None Sea-

Light

Capable of firing on all sea units, U-boats are weak but cannot be touched by Frigates.

Napalm Commando details are unknown (except for price, which is $2500), since data about that unit on CATH can't be found. In-game description is 'The Napalm's flame attack is unaffected by the defense rating of its opponent's terrain. Like the AT Commando, it can capture properties.'.

Personal note from Machow8: if you played Battalion: Head-2-Head/Freedom and know more about Napalm Commando, send me a message here: https://www.kongregate.com/accounts/Machow8

The following details of this section are related to Battalion: Nemesis and other games of the series after it (aka Battalion: Modern):

Please note that the unit values (cost, attack and defence strengths, movement, etc) of the same unit type do vary between different games in the Battalion Series. While the overall nature of the unit types are the same, some of the specifics vary.

Note: even when we know that some units can't be built, like Turret or Spartan, they have cost/price values (other units have some data that aren't visible when playing the game, but only visible inside game's data). Each unit appears in the exact order they are showed inside game's code/data.

The following table was taken from Battalion: Nemesis data:

Unit

Name

Cost Range Health Damage Weapon

Minimum Range

Weapon

Max Range

In-Game

Description

Unit

Type

Movement

Type

Weapon

Type

Armor

Type

Modifiers
Spartan 250 5 220 90 1 1 Spartans like to kick ass. Ground Feet Medium Light Mjolnir Armor

M41 SSR MAV/AW Plasma Grenades Skysweeper Unbuildable

Heavy

Commando

100 3 50 30 1 1 Heavies like to engage tanks and capture properties. Ground Feet Heavy Light Capture

Tracking

Strike

Commando

75 3 50 22 1 1 Enemy Commandos and Trucks fear the property-capturing Strike Commando. Ground Feet Light Light Capture

Tracking

Flak

Tank

230 5 70 17 1 1 The Flak Tank's cannon shreds aircraft and lightly armored units to pieces. Ground Tracked Light Medium Flak

Skysweeper

Scorpion

Tank

270 6 70 35 1 1 The versatile Scorpion Tank is the back bone of most armed forces. Ground Tracked Medium Medium Blitz
Mortar

Truck

300 5 50 40 2 3 The Mortar Truck is a general purpose cost-effective medium range artillery unit. Ground Wheeled Medium Light Counter Battery
Rocket

Truck

470 4 40 40 3 5 Specialized long range unit that can fire on enemy aircraft and tanks. Ground Wheeled Heavy Light Counter Battery

Skysweeper Anti-Sub

Annihilator

Tank

470 4 140 70 1 1 The mammoth Annihilator packs a big punch and knows how to take a beating. Ground Tracked Heavy Heavy Mammoth
Turret 100 0 100 40 2 5 This immobile defensive unit helps deter both ground, sea and air invasions. Ground None Medium Heavy Maintenance

Skysweeper Unbuildable

Stealth

Tank

340 5 40 30 1 1 Stealth attack bonuses make this a powerful weapon in the hands of a capable general. Ground Tracked Medium Medium Cloaking

Unbuildable

Albatross

Transport

20 6 50 0 0 0 The Albatross is the fastest way to move Commandos around the map. Air Wings None Light Transport

Unbuildable

Raptor

Fighter

340 7 50 30 1 1 Effective at engaging air, sea and ground targets. Air Wings Medium Light Skysweeper
Condor

Bomber

650 4 110 80 1 1 The Condor Bomber is as hardy as it is powerful. It fears only the enemy Raptor. Air Wings Heavy Light Fire Bomb

Anti-Sub

Leviathan

Barge

35 5 90 0 0 0 Leviathans transport ground units across the oceans. Sea Rudder None Medium Transport

Unbuildable

Hunter

Support

450 5 90 17 1 1 Hunters excel at keeping the oceans clear of enemy aircraft and U-boats. Sea Rudder Light Medium Skysweeper

Anti-Sub Flak Sea Bound Tracking

Corvette

Fighter

500 4 90 45 1 1 The Corvette is the brawler of the seas, capable of engaging most enemy targets effectively. Sea Rudder Medium Medium Blitz

Massive Hull

U-Boat 475 4 25 35 1 1 The U-boat's cloak is useful for holding choke points and attacking an entrenched foe. Sea Rudder Heavy Light Cloaking

Submerged Anti-Sub Sea Bound

Battlecruiser 800 4 140 50 3 6 The massive guns of the Battlecruiser can fire further than all other units. Sea Rudder Heavy Heavy Counter Battery

Massive Hull

Intrepid 200 5 50 15 1 1 Use the Intrepid to capture sea properties and warfactories along coast lines. Sea Rudder Light Light Capture

Sea Bound


The following table was taken from Battalion: Skirmish data:

Note: only what changed since Battalion: Nemesis is shown.

Unit

Name

Cost Range Health Damage Weapon

Minimum Range

Weapon

Max Range

In-Game

Description

Unit

Type

Movement

Type

Weapon

Type

Armor

Type

Modifiers
Warmachine 2500 3 75 60 2 3 The Warmachine is the cornerstone of your army. Ground Tracked Medium Medium Constructor

Skysweeper Extractor Linchpin Unbuildable

Jammer

Truck

300 5 50 0 0 0 The Jammer is effective at neutralizing cloak bonuses and air raids. Ground Wheeled None Light Radar

Jamming

Blockade 40 0 70 0 0 0 Blockades get in the way of stuff. Ground Tracked None Medium Irreparable

Fixed Unbuildable Not Selectable

Lancer

Tank

270 6 70 35 1 1 Lancer attacks will hit an enemy unit behind the one you targetted. Ground Tracked Medium Medium Piercing
Spider

Tank

270 4 60 30 1 1 Spider Tank love mountains. Ground Feet Light Light ?
Heavy

Commando

100 3 40 35 1 1 Heavies like to engage tanks and capture properties. Ground Feet Heavy Light Capture

Tracking

Strike

Commando

75 3 40 28 1 1 Enemy Commandos and Trucks fear the property-capturing Strike Commando. Ground Feet Light Light Capture

Tracking

Flak

Tank

200 5 70 17 1 1 The Flak Tank's cannon shreds aircraft and lightly armored units to pieces. Ground Tracked Light Medium Flak

Skysweeper

Turret 100 0 100 40 2 5 This immobile defensive unit helps deter both ground, sea and air invasions. Ground None Medium Heavy Maintenance

Skysweeper Fixed Unbuildable

Stealth

Tank

340 5 40 30 1 1 Stealth attack bonuses make this a powerful weapon in the hands of a capable general. Ground Tracked Medium Medium Cloaking
Raptor

Fighter

400 7 50 25 1 1 Effective at engaging air, sea and ground targets. Air Wings Light Light Skysweeper

Irreparable

Condor

Bomber

650 3 72 70 1 1 The Condor Bomber is as hardy as it is powerful. It fears only the enemy Raptor. Air Wings Heavy Light Anti-Sub

Blind Spot

Leviathan

Barge

35 4 60 0 0 0 Leviathans transport ground units across the oceans. Sea Rudder None Medium Transport

Unbuildable

The following table was taken from Battalion: Ghosts data:

Note: only what changed since Battalion: Nemesis and Battalion: Skirmish is shown.

Unit

Name

Cost Range Health Damage Weapon

Minimum Range

Weapon

Max Range

In-Game

Description

Unit

Type

Movement

Type

Weapon

Type

Armor

Type

Modifiers
Spider

Tank

250 4 32 55 1 1 Spider Tank love mountains. Ground Feet Light Light ?
Flak

Tank

240 5 70 17 1 1 The Flak Tank's cannon shreds aircraft and lightly armored units to pieces. Ground Tracked Light Medium Flak

Skysweeper

Mortar

Truck

285 5 50 48 2 3 The Mortar Truck is a general purpose cost-effective medium range artillery unit. Ground Wheeled Medium Light Counter Battery
Annihilator

Tank

525 4 140 70 1 1 The mammoth Annihilator packs a big punch and knows how to take a beating. Ground Tracked Heavy Heavy Mammoth
Vulture

Drone

550 5 55 30 1 1 A specialized scavenger that can move and attack again, if it kills its target.. Air Wings Medium Light Scavenge
Condor

Bomber

600 3 72 70 1 1 The Condor Bomber is as hardy as it is powerful. It fears only the enemy Raptor. Air Wings Heavy Light Anti-Sub

Blind Spot

Corvette

Fighter

500 5 90 45 1 1 The Corvette is the brawler of the seas, capable of engaging most enemy targets effectively. Sea Rudder Medium Medium Blitz

Massive Hull

Note: Battalion: Arena and Battalion: Vengeance didn't change any unit stats since Battalion: Ghosts.

Reference(s)/detail(s)[]

For descriptions, references, details and more about such modifiers, go here: http://kongregate.wikia.com/wiki/Modifiers_of_Battalion_Series

Custom descriptions[]

The following descriptions aren't official (which means, they weren't made by Urbansquall himself), but, they still are cool and provide nice information.

Spartan

The Spartan is the only unit available to the player in the Battalion: Nemesis bonus mission (not the bonus map, but yes a special mission unlocked by beating campaign mission 1). This unit is a direct homage to the Spartan super soldiers of the Halo sci-fi videogame series. With a little bit of effort from the player, even a single Spartan is capable of leveling entire armies by himself.

It can also be assumed that the most of the modifiers for the Spartan serve as flavor text, merely describing the Spartan's equipment rather than bonuses or penalties for engagement in battle. These modifiers have no noticeable effect on the Spartan's combat capabilities.

Allegiance(s): Dragons.

Appearance(s): Battalion: Nemesis.

Strike Commando

The Strike Commando is, as the game describes it, the basic infantry unit of all Battalion armies. As a low-cost infantryman, the Strike Commando is meant to be produced in numbers. Armed with an assault rifle, the Strike Commando is best taking on ground units which sport light armor such as a Truck or another Commando. The assault rifle's effectiveness decreases rapidly once the enemy begins to field units with heavier armor or airborne characteristics. In most cases, the Strike Commando cannot survive in direct combat. His best method of survival is to take defense at nearby mountains, which can only be reached by units on foot such as this one.

Despite the occasional defensive perk, the Strike Commando's specialty is not in direct confrontation, but in more subtle approaches. For example, the Strike Commando is trained to seize enemy structures which, in turn, can be used against its former owners. If a friendly Air Control tower is present, the Strike Commando can be airlifted by an Albatross for improved mobility at the expense of a decent defensive weapon. Airlifting can bring Strike Commandos closer to enemy structures faster than when they are on foot. Strike Commandos also have a limited camouflage detection ability: if it runs into a hidden enemy unit along its path, the Strike Commando will attack it immediately.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearance(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Heavy Commando

The Heavy Commando is, essentially, a Strike Commando with a rocket launcher in place of an assault rifle. Like the Strike Commando, he is also built to win through sheer numbers. But unlike the Strike Commando, this unit is trained against hard targets (and is ineffective against light targets). However, being a fragile infantry unit himself, the Heavy Commando stands little chance of surviving in a direct confrontation. A careful commander would delegate him to safer tasks such being a fire support unit for dealing the final blow on a crippled enemy or taking defense in mountain or building fortifications where damage taken from enemy counterattack is minimized greatly.

Allegiance(s): North Federation, Akadians, Dragoons

Appearance(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Jammer Truck

The Jammer Truck is effective at neutralizating cloak bonuses and air raids.

Allegiance(s): North Federation, Dragoons.

Appearance(s): Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Mortar Truck

The Mortar Truck is a general purpose cost-effective medium range artillery unit. It is more effective against infantry and light vehicles than its heavier cousins are.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Rocket Truck

Rockets are long-range units that deal a good amount of damage. Keep in mind that the range is only from 3- 5, so rockets can't fire anywhere near themselves. They are highly effective on heavily armored targets, and very ineffective on lightly armored targets.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Scorpion Tank

Scorpion tanks are the standard tanks of the game. They deal more damage if you attack with them (than if you defend). Their armor and weapons are equally effective against all unit types.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Flak Tank

Flak tanks are anti-air units which are also deadly at eliminating infantry and other light- or non-armored units. They can kill a Raptor in one hit, even if the Flak Tank has lost some of its health.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Stealth Tank

These tanks conceal themselves after moving away from an enemy or after being created. These units then gain a "sneak attack" bonus, where they do more damage. Stealth tanks have lower HP than Scorpion tanks as a consequence of their stealth ability. Their armor and weapons are equally effective against all unit types.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Spider Tank

Spider tanks are low-hp and high-attack tanks that can move over mountains and stun counter-attackers.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Lancer Tank

Lancer tanks are useful in assaults where the enemy lines up perfectly. The lancer tank attacks two units: the one the player is targeting, and the one right behind it.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Annihilator Tank

These tanks are extremely strong. They can easily destroy other tanks and move through rocket fire. However, the Annihilator tank cannot move as quickly as other units and is vulnerable to air units. Also, they are more effective when attacking than counterattacking.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Warmachine

The versatile unit! Can attack enemy units and can build new units also! Don't get too excited and spend all it's money by just building big units like Annihilator or Condor Bomber!

Every Warmachine starts with $2000, so, even when we think that is a massive money quantity, let's remember that some units costs vary from 100/150 up to about 650! So, think before you build any unit!

Warmachines can build ground, air and sea units, but, for sea units can be built, the Warmachine must be on a Shore square/space/spot! So, take that in mind when in battle!

Also remember that the Warmachine is equivalent to Command Center, so, if you lose all your Warmachines, is automatic game over for you! So, be very careful with them.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Blockade

This unit blocks enemy´s troops from advancing. It can´t move, cannot be repaired nor selected to act.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Turret

This immobile defensive unit helps attack enemies far way, blocking their advance.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Raptor Fighter

The Raptor is the only air unit that can attack air units. It is effective against ground units, particularly if they are lightly armored.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Condor Bomber

Condors are strong air units. They cannot attack other air units, so they're vulnerable to Raptors. They have poor mobility, but can easily make up for that with its strong attack and the fact that they can go over terrain regular units can't. Does not counter attack.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Vulture Drone

A specialized scavenger that can move and attack again, if it kill it´s target.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Arena, Battalion: Vengeance.

Albatross Transport

The fastest (and cheapest) way to move other units around the map. Requires an Air Control.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Intrepid

Intrepids are weak sea units, but are the only ones capable of capturing sea structures. They are mainly used when scouting enemy positions and capturing structures. They are, as said above, weak sea units, but can put up a good fight against other Intrepids

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance. Hunter Support

Hunters are sea units that are good at flushing out U-boats, and fighting air units, U-boats, and Intrepids. They hardly do any damage to heavily armored units, however.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Corvette Fighter

Corvette Fighters are standard ships that are okay at taking down every other kind of ship, basically a Scorpion tank on the water. Its armor and weapons are equally effective against all unit types, except air ones.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Battlecruiser

Battlecruisers are long-range ships that fire further than any other unit. They can attack ground and sea units, but not air units. They are ineffective vs lightly armored units.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

U-Boat

Submarine. Good at intercepting ships and holding sea chokepoints because of its stealth ability, and can attack all sea units, though it is ineffective against lightly armored units. Only Hunter Support ships, Condor Bombers, Rocket Trucks and other subs can damage it.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Leviathan Barge

An effective way to move ground units around the map over the sea, between shore tiles. Requires a Sea Control.

Allegiance(s): North Federation, Akadians, Dragoons.

Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.

Units Colors[]

The following details of this section are related fo Battalion: Freedom:

The units colors were Red, Blue, Green and Yellow for everybody (Players and AIs):

Unit

Name

Battalion

Freedom Color 1

Battalion

Freedom Color 2

Battalion

Freedom Color 3

Battalion

Freedom Color 4

AA Array Red-AAArray-Right Blue-AAArray-Right Green-AAArray-Right Yellow-AAArray-Right
Annihilator Red-Annihilator-Right Blue-Annihilator-Right Green-Annihilator-Right Yellow-Annihilator-Right
ASW Red-ASW-Right Blue-ASW-Right Green-ASW-Right Yellow-ASW-Right
AT Array Red-ATArray-Right Blue-ATArray-Right Green-ATArray-Right Yellow-ATArray-Right
AT Commando Red-ATCommando-Right Blue-ATCommando-Right Green-ATCommando-Right Yellow-ATCommando-Right
Carrier Red-Carrier-Right Blue-Carrier-Right Green-Carrier-Right Yellow-Carrier-Right
Destroyer Red-Destroyer-Right Blue-Destroyer-Right Green-Destroyer-Right Yellow-Destroyer-Right
Frigate Red-Frigate-Right Blue-Frigate-Right Green-Frigate-Right Yellow-Frigate-Right
Gunship Red-Gunship-Right Blue-Gunship-Right Green-Gunship-Right Yellow-Gunship-Right
Heavy

Scorpion

Red-HeavyScorpion-Right Blue-HeavyScorpion-Right Green-HeavyScorpion-Right Yellow-HeavyScorpion-Right
Hovertank Red-Hovertank-Right Blue-Hovertank-Right Green-Hovertank-Right Yellow-Hovertank-Right
Interceptor Red-Interceptor-Right Blue-Interceptor-Right Green-Interceptor-Right Yellow-Interceptor-Right
Longbow

Artillery

Red-LongbowArtillery-Right Blue-LongbowArtillery-Right Green-LongbowArtillery-Right Yellow-LongbowArtillery-Right
Mortar

Tank

Red-MortarTank-Right Blue-MortarTank-Right Green-MortarTank-Right Yellow-MortarTank-Right
Nova

Bomber

Red-NovaBomber-Left Blue-NovaBomber-Right Green-NovaBomber-Right Yellow-NovaBomber-Right
Scorpion Red-Scorpion-Right Blue-Scorpion-Right Green-Scorpion-Right Yellow-Scorpion-Right
Shadow

Tank

Red-Shadow-Right Blue-Shadow-Right Green-Shadow-Right Yellow-Shadow-Right
STAT Red-STAT-Right Blue-STAT-Right Green-STAT-Right Yellow-STAT-Right
Transport Red-Transport-Right Blue-Transport-Right Green-Transport-Right Yellow-Transport-Right
U-Boat Red-UBoat-Right Blue-UBoat-Right Green-UBoat-Right Yellow-UBoat-Right
Napalm

Commando

Red-NapalmCommando-Right Blue-NapalmCommando-Right Green-NapalmCommando-Right Yellow-NapalmCommando-Right

The following details of this section are related to Battalion: Nemesis and other games of the series after it (aka Battalion: Modern):

On Battalion: Nemesis, Red and Green were Player colors. Blue and Black were AI/CPU colors.

On Battalion: Arena, 4 colors (Red, Blue, Green and Yellow) were initially avaliable for everyone.

Unit

Name

Battalion

Nemesis Color 1

Battalion

Nemesis Color 2

Battalion

Nemesis Color 3

Battalion

Nemesis Color 4

Battalion

Modern Color 1

Battalion

Modern Color 2

Battalion

Modern Color 3

Battalion

Modern Color 4

Spartan ? ?
Spartan1
? ? ? ? ?
Heavy

Commando

Hcommando1
HcommandoBlue
?
HcommandoBlack
Hcommando1modern
Hcommandomodernblue
Hcommandomoderngreen
Hcommandomodernyellow
Strike

Commando

Commando1
CommandoBlue
? ?
Commandomodernred
Commandomodernblue
Commandomoderngreen
Commandomodernyellow
Flak

Tank

Flak1
Flakclassicblue
?
Flakclassicblack
Flakclassicred
Flakmodernblue
Flakmoderngreen
Flakmodernyellow
Scorpion

Tank

Scorpion1
Scorpionclassicblue
?
Scorpionclassicblack
Scorpionmodernred
Scorpionmodernblue
Scorpionmoderngreen
Scorpionmodernyellow
Mortar

Truck

Mortar1
Mortarclassicblue
?
Mortarclassicblack
Mortarmodernred
Mortarmodernblue
Mortarmoderngreen
Mortarmodernyellow
Rocket

Truck

Rocket1
Rocketclassicblue
?
Rocketclassicblack
Rocketmodernred
Rocketmodernblue
Rocketmoderngreen
Rocketmodernyellow
Annihilator

Tank

Annihilator1
Annihilatorclassicblue
?
Annihilatorclassicblack
Annihilatormodernred
Annihilatormodernblue
Annihilatormoderngreen
Annihilatormodernyellow
Turret
Turret1
Turretclassicblue
?
Turretclassicblack
Turretmodernred
Turretmodernblue
Turretmoderngreen
Turretmodernyellow
Stealth

Tank

?
Stealth1
? ?
Stealthmodernred
Stealthmodernblue
Stealthmoderngreen
Stealthmodernyellow
Albatross

Transport

Albatross1
Albatrossclassicblue
? ?
Albatrossmodernred
Albatrossmodernblue
Albatrossmoderngreen
Albatrossmodernyellow
Raptor

Fighter

Raptor1
Raptorclassicblue
?
Raptorblack
Raptormodernred
Raptormodernblue
Raptormoderngreen
Raptormodernyellow
Condor

Bomber

Condor1
Condorclassicblue
?
Condorclassicblack
Condormodernred
Condormodernblue
Condormoderngreen
Condormodernyellow
Leviathan

Barge

Leviathan1
Leviathanclassicblue
? ?
Leviathanmodernred
Leviathanmodernblue
Leviathanmoderngreen
Leviathanmodernyellow
Hunter

Support

Hunter1
Hunterclassicblue
? ?
Huntermodernred
Huntermodernblue
Huntermoderngreen
Huntermodernyellow
Corvette

Fighter

Corvette1
Corvetteclassicblue
? ?
Corvettemodernred
Corvettemodernblue
Corvettemoderngreen
Corvettemodernyellow
U-Boat
Uboat1
Uboatclassicblue
? ?
Uboatmodernred
Uboatmodernblue
Uboatmoderngreen
Uboatmodernyellow
Battlecruiser
Battlecruiser1
Battlecruiserclassicblue
? ?
Battlecruisermodernred
Battlecruisermodernblue
Battlecruisermoderngreen
Battlecruisermodernyellow
Intrepid
Intrepid1
Intrepidclassicblue
? ?
Intrepidmodernred
Intrepidmodernblue
Intrepidmoderngreen
Intrepidmodernyellow
Warmachine ? ? ? ?
Warmachine1
Warmachinemodernblue
Warmachinemoderngreen
Warmachinemodernyellow
Jammer

Truck

? ? ? ?
Jammer1
Jammermodernblue
Jammermoderngreen
Jammermodernyellow
Blockade ? ? ? ?
Blockade1
Blockademodernblue
Blockademoderngreen
Blockademodernyellow
Lancer

Tank

? ? ? ?
Lancer1
Lancermodernblue
Lancermoderngreen
Lancermodernyellow
Spider

Tank

? ? ? ?
Spider1
Spidermodernblue
Spidermoderngreen
Spidermodernyellow
Vulture

Drone

? ? ? ?
Vulture1
Vulturemodernblue
Vulturemoderngreen
Vulturemodernyellow

Units Premium Colors[]

The following units' colors were avaliable for use when Battalion: Arena was still active.

Note: colors names are exactly how they are described inside game's code.

Maroon Dark Blue Brown Olive Orange Teal Pink White Violet Black Gray Unfinished
Modern-Maroon-Warmachine1 Modern-DarkBlue-Warmachine1 Modern-Brown-Warmachine1 Modern-Olive-Warmachine1 Modern-Orange-Warmachine1 Modern-Teal-Warmachine1 Modern-Pink-Warmachine1 Modern-White-Warmachine1 Modern-Violet-Warmachine1 Modern-Black-Warmachine1 Modern-Gray-Warmachine1 Modern-Unfinished-Warmachine1

Maroon, Dark Blue, Brown and Olive were extra colors for Premium users.

All 16 colors were avaliable for Elite users.

Beta Content[]

Battalion: Arena

Thanks to a promotion/merchandising image (which can be found here: [1]), a Beta color was discovered:

Modern-GreenAlternative-Warmachine

As you can see, this seems to be a mix of Green and Teal colors, which is interesting.

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