Units[]
Units are the army that both player(s) and AI (enemy) can use to interact between/against each other.
The following details of this section are related fo Battalion: Freedom:
The following table was taken from Urbansquall's Commander's Advanced Tactical Handbook (C.A.T.H.):
Unit
Name |
Unit
Type |
Unit
Cost |
Move
Range |
Attack
Range |
Weapon 1 | Weapon 2 | Unit
Armor |
In-Game
Description |
---|---|---|---|---|---|---|---|---|
AA Array | Land | 10000 | 4 | 3 to 5 | Missile | None | Truck | A devastating array of Anti Aircraft weaponry capable of firing from a great distance. Cannot fire on ground or sea targets. |
Annihilator | Land | 24000 | 4 | 1 | Gattling | Cannon | Heavy | The Annihilator wields the thickest armor and largest cannons on the battlefield. |
ASW | Air | 14000 | 6 | 0 | None | None | Air-Low | The ASW is a Commando transporting low flying air unit. |
AT Array | Land | 16000 | 5 | 3 to 5 | Rocket | None | Truck | A devastating array of Anti Tank weaponry capable of firing from a great distance. Very weak to unranged attacks. Cannot fire on air units. |
AT Commando | Land | 3000 | 3 | 1 | Gattling | Bazooka | None | The AT Commando is a weak unit, but critical in any army because of its property capture ability. |
Carrier | Sea | 11000 | 6 | 0 | None | None | Sea-
Heavy |
The Carrier can carry two ground units over the sea. |
Destroyer | Sea | 18000 | 6 | 1 | Gattling | Missile | Sea-
Heavy |
Destroyers are effective Anti Air units, as well as U-boat hunters. |
Frigate | Sea | 26000 | 5 | 2 to 6 | Cannon | None | Sea-
Heavy |
With huge devastating cannons, the Frigate has a greater range than any other unit. |
Gunship | Air | 16000 | 6 | 1 | Gattling | Bazooka | Air-Low | The Gunship is a low flying air unit capable of engaging other low flying air units and ground targets. |
Heavy
Scorpion |
Land | 16000 | 5 | 1 | Gattling | Cannon | Heavy | Heavier firepower has been exchanged for maneuverability with the Heavy Scorpion. It can also carry one Commando to the front lines. |
Hover
Tank |
Land/
Sea |
11000 | 5 on Land
3 on Sea |
1 | Gattling | Cannon | Medium | The Hovertank provides a competitive advantage on maps that have seas. |
Interceptor | Air | 21000 | 9 | 1 | Missile | None | Air-
High |
The Interceptor is a high flying air unit that can engage all other types of air units. |
Longbow
Artillery |
Land | 18000 | 5 | 2 to 4 | Cannon | Missile | Light | Neither aircraft nor ground units are safe from the long arm of the Longbow Artillery. |
Mortar
Tank |
Land | 6000 | 5 | 2 to 3 | Cannon | None | Light | An inexpensive ranged unit. Vulnerable to unranged attacks. |
Nova
Bomber |
Air | 26000 | 7 | 1 | Bomb | None | Air-High | The Nova Bomber is a high flying air unit that can devastate any ground target. |
Scorpion | Land | 7000 | 6 | 1 | Gattling | Cannon | Medium | Scorpions have high movement ranges and decent firepower. They are useful in any type of army. |
Shadow
Tank |
Land | 16000 | 6 (uncloaked)
2 (cloaked) |
1 | Gattling | Cannon | Medium | The Shadow tank is the only tank capable of cloaking. |
STAT | Land | 7500 | 6 | 1 | Gauss | None | Light | Surface-To-Air-Tanks are highly effective against all flying units and against Commando units. |
Transport | Land | 7000 | 6 | 0 | None | None | Light | An armored vehicle capable of carrying two Commandos much faster than they are able to travel. Its ability to repair damaged allies makes it a very valuable unit. |
U-Boat | Sea | 20000 | 5 (uncloaked)
2 (cloaked) |
1 | Torpedo | None | Sea-
Light |
Capable of firing on all sea units, U-boats are weak but cannot be touched by Frigates. |
Napalm Commando details are unknown (except for price, which is $2500), since data about that unit on CATH can't be found. In-game description is 'The Napalm's flame attack is unaffected by the defense rating of its opponent's terrain. Like the AT Commando, it can capture properties.'.
Personal note from Machow8: if you played Battalion: Head-2-Head/Freedom and know more about Napalm Commando, send me a message here: https://www.kongregate.com/accounts/Machow8
The following details of this section are related to Battalion: Nemesis and other games of the series after it (aka Battalion: Modern):
Please note that the unit values (cost, attack and defence strengths, movement, etc) of the same unit type do vary between different games in the Battalion Series. While the overall nature of the unit types are the same, some of the specifics vary.
Note: even when we know that some units can't be built, like Turret or Spartan, they have cost/price values (other units have some data that aren't visible when playing the game, but only visible inside game's data). Each unit appears in the exact order they are showed inside game's code/data.
The following table was taken from Battalion: Nemesis data:
Unit
Name |
Cost | Range | Health | Damage | Weapon
Minimum Range |
Weapon
Max Range |
In-Game
Description |
Unit
Type |
Movement
Type |
Weapon
Type |
Armor
Type |
Modifiers |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Spartan | 250 | 5 | 220 | 90 | 1 | 1 | Spartans like to kick ass. | Ground | Feet | Medium | Light | Mjolnir Armor
M41 SSR MAV/AW Plasma Grenades Skysweeper Unbuildable |
Heavy
Commando |
100 | 3 | 50 | 30 | 1 | 1 | Heavies like to engage tanks and capture properties. | Ground | Feet | Heavy | Light | Capture
Tracking |
Strike
Commando |
75 | 3 | 50 | 22 | 1 | 1 | Enemy Commandos and Trucks fear the property-capturing Strike Commando. | Ground | Feet | Light | Light | Capture
Tracking |
Flak
Tank |
230 | 5 | 70 | 17 | 1 | 1 | The Flak Tank's cannon shreds aircraft and lightly armored units to pieces. | Ground | Tracked | Light | Medium | Flak
Skysweeper |
Scorpion
Tank |
270 | 6 | 70 | 35 | 1 | 1 | The versatile Scorpion Tank is the back bone of most armed forces. | Ground | Tracked | Medium | Medium | Blitz |
Mortar
Truck |
300 | 5 | 50 | 40 | 2 | 3 | The Mortar Truck is a general purpose cost-effective medium range artillery unit. | Ground | Wheeled | Medium | Light | Counter Battery |
Rocket
Truck |
470 | 4 | 40 | 40 | 3 | 5 | Specialized long range unit that can fire on enemy aircraft and tanks. | Ground | Wheeled | Heavy | Light | Counter Battery
Skysweeper Anti-Sub |
Annihilator
Tank |
470 | 4 | 140 | 70 | 1 | 1 | The mammoth Annihilator packs a big punch and knows how to take a beating. | Ground | Tracked | Heavy | Heavy | Mammoth |
Turret | 100 | 0 | 100 | 40 | 2 | 5 | This immobile defensive unit helps deter both ground, sea and air invasions. | Ground | None | Medium | Heavy | Maintenance
Skysweeper Unbuildable |
Stealth
Tank |
340 | 5 | 40 | 30 | 1 | 1 | Stealth attack bonuses make this a powerful weapon in the hands of a capable general. | Ground | Tracked | Medium | Medium | Cloaking
Unbuildable |
Albatross
Transport |
20 | 6 | 50 | 0 | 0 | 0 | The Albatross is the fastest way to move Commandos around the map. | Air | Wings | None | Light | Transport
Unbuildable |
Raptor
Fighter |
340 | 7 | 50 | 30 | 1 | 1 | Effective at engaging air, sea and ground targets. | Air | Wings | Medium | Light | Skysweeper |
Condor
Bomber |
650 | 4 | 110 | 80 | 1 | 1 | The Condor Bomber is as hardy as it is powerful. It fears only the enemy Raptor. | Air | Wings | Heavy | Light | Fire Bomb
Anti-Sub |
Leviathan
Barge |
35 | 5 | 90 | 0 | 0 | 0 | Leviathans transport ground units across the oceans. | Sea | Rudder | None | Medium | Transport
Unbuildable |
Hunter
Support |
450 | 5 | 90 | 17 | 1 | 1 | Hunters excel at keeping the oceans clear of enemy aircraft and U-boats. | Sea | Rudder | Light | Medium | Skysweeper
Anti-Sub Flak Sea Bound Tracking |
Corvette
Fighter |
500 | 4 | 90 | 45 | 1 | 1 | The Corvette is the brawler of the seas, capable of engaging most enemy targets effectively. | Sea | Rudder | Medium | Medium | Blitz
Massive Hull |
U-Boat | 475 | 4 | 25 | 35 | 1 | 1 | The U-boat's cloak is useful for holding choke points and attacking an entrenched foe. | Sea | Rudder | Heavy | Light | Cloaking
Submerged Anti-Sub Sea Bound |
Battlecruiser | 800 | 4 | 140 | 50 | 3 | 6 | The massive guns of the Battlecruiser can fire further than all other units. | Sea | Rudder | Heavy | Heavy | Counter Battery
Massive Hull |
Intrepid | 200 | 5 | 50 | 15 | 1 | 1 | Use the Intrepid to capture sea properties and warfactories along coast lines. | Sea | Rudder | Light | Light | Capture
Sea Bound |
The following table was taken from Battalion: Skirmish data:
Note: only what changed since Battalion: Nemesis is shown.
Unit
Name |
Cost | Range | Health | Damage | Weapon
Minimum Range |
Weapon
Max Range |
In-Game
Description |
Unit
Type |
Movement
Type |
Weapon
Type |
Armor
Type |
Modifiers |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Warmachine | 2500 | 3 | 75 | 60 | 2 | 3 | The Warmachine is the cornerstone of your army. | Ground | Tracked | Medium | Medium | Constructor
Skysweeper Extractor Linchpin Unbuildable |
Jammer
Truck |
300 | 5 | 50 | 0 | 0 | 0 | The Jammer is effective at neutralizing cloak bonuses and air raids. | Ground | Wheeled | None | Light | Radar
Jamming |
Blockade | 40 | 0 | 70 | 0 | 0 | 0 | Blockades get in the way of stuff. | Ground | Tracked | None | Medium | Irreparable
Fixed Unbuildable Not Selectable |
Lancer
Tank |
270 | 6 | 70 | 35 | 1 | 1 | Lancer attacks will hit an enemy unit behind the one you targetted. | Ground | Tracked | Medium | Medium | Piercing |
Spider
Tank |
270 | 4 | 60 | 30 | 1 | 1 | Spider Tank love mountains. | Ground | Feet | Light | Light | ? |
Heavy
Commando |
100 | 3 | 40 | 35 | 1 | 1 | Heavies like to engage tanks and capture properties. | Ground | Feet | Heavy | Light | Capture
Tracking |
Strike
Commando |
75 | 3 | 40 | 28 | 1 | 1 | Enemy Commandos and Trucks fear the property-capturing Strike Commando. | Ground | Feet | Light | Light | Capture
Tracking |
Flak
Tank |
200 | 5 | 70 | 17 | 1 | 1 | The Flak Tank's cannon shreds aircraft and lightly armored units to pieces. | Ground | Tracked | Light | Medium | Flak
Skysweeper |
Turret | 100 | 0 | 100 | 40 | 2 | 5 | This immobile defensive unit helps deter both ground, sea and air invasions. | Ground | None | Medium | Heavy | Maintenance
Skysweeper Fixed Unbuildable |
Stealth
Tank |
340 | 5 | 40 | 30 | 1 | 1 | Stealth attack bonuses make this a powerful weapon in the hands of a capable general. | Ground | Tracked | Medium | Medium | Cloaking |
Raptor
Fighter |
400 | 7 | 50 | 25 | 1 | 1 | Effective at engaging air, sea and ground targets. | Air | Wings | Light | Light | Skysweeper
Irreparable |
Condor
Bomber |
650 | 3 | 72 | 70 | 1 | 1 | The Condor Bomber is as hardy as it is powerful. It fears only the enemy Raptor. | Air | Wings | Heavy | Light | Anti-Sub
Blind Spot |
Leviathan
Barge |
35 | 4 | 60 | 0 | 0 | 0 | Leviathans transport ground units across the oceans. | Sea | Rudder | None | Medium | Transport
Unbuildable |
The following table was taken from Battalion: Ghosts data:
Note: only what changed since Battalion: Nemesis and Battalion: Skirmish is shown.
Unit
Name |
Cost | Range | Health | Damage | Weapon
Minimum Range |
Weapon
Max Range |
In-Game
Description |
Unit
Type |
Movement
Type |
Weapon
Type |
Armor
Type |
Modifiers |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Spider
Tank |
250 | 4 | 32 | 55 | 1 | 1 | Spider Tank love mountains. | Ground | Feet | Light | Light | ? |
Flak
Tank |
240 | 5 | 70 | 17 | 1 | 1 | The Flak Tank's cannon shreds aircraft and lightly armored units to pieces. | Ground | Tracked | Light | Medium | Flak
Skysweeper |
Mortar
Truck |
285 | 5 | 50 | 48 | 2 | 3 | The Mortar Truck is a general purpose cost-effective medium range artillery unit. | Ground | Wheeled | Medium | Light | Counter Battery |
Annihilator
Tank |
525 | 4 | 140 | 70 | 1 | 1 | The mammoth Annihilator packs a big punch and knows how to take a beating. | Ground | Tracked | Heavy | Heavy | Mammoth |
Vulture
Drone |
550 | 5 | 55 | 30 | 1 | 1 | A specialized scavenger that can move and attack again, if it kills its target.. | Air | Wings | Medium | Light | Scavenge |
Condor
Bomber |
600 | 3 | 72 | 70 | 1 | 1 | The Condor Bomber is as hardy as it is powerful. It fears only the enemy Raptor. | Air | Wings | Heavy | Light | Anti-Sub
Blind Spot |
Corvette
Fighter |
500 | 5 | 90 | 45 | 1 | 1 | The Corvette is the brawler of the seas, capable of engaging most enemy targets effectively. | Sea | Rudder | Medium | Medium | Blitz
Massive Hull |
Note: Battalion: Arena and Battalion: Vengeance didn't change any unit stats since Battalion: Ghosts.
Reference(s)/detail(s)[]
For descriptions, references, details and more about such modifiers, go here: http://kongregate.wikia.com/wiki/Modifiers_of_Battalion_Series
Custom descriptions[]
The following descriptions aren't official (which means, they weren't made by Urbansquall himself), but, they still are cool and provide nice information.
Spartan
The Spartan is the only unit available to the player in the Battalion: Nemesis bonus mission (not the bonus map, but yes a special mission unlocked by beating campaign mission 1). This unit is a direct homage to the Spartan super soldiers of the Halo sci-fi videogame series. With a little bit of effort from the player, even a single Spartan is capable of leveling entire armies by himself.
It can also be assumed that the most of the modifiers for the Spartan serve as flavor text, merely describing the Spartan's equipment rather than bonuses or penalties for engagement in battle. These modifiers have no noticeable effect on the Spartan's combat capabilities.
Allegiance(s): Dragons.
Appearance(s): Battalion: Nemesis.
Strike Commando
The Strike Commando is, as the game describes it, the basic infantry unit of all Battalion armies. As a low-cost infantryman, the Strike Commando is meant to be produced in numbers. Armed with an assault rifle, the Strike Commando is best taking on ground units which sport light armor such as a Truck or another Commando. The assault rifle's effectiveness decreases rapidly once the enemy begins to field units with heavier armor or airborne characteristics. In most cases, the Strike Commando cannot survive in direct combat. His best method of survival is to take defense at nearby mountains, which can only be reached by units on foot such as this one.
Despite the occasional defensive perk, the Strike Commando's specialty is not in direct confrontation, but in more subtle approaches. For example, the Strike Commando is trained to seize enemy structures which, in turn, can be used against its former owners. If a friendly Air Control tower is present, the Strike Commando can be airlifted by an Albatross for improved mobility at the expense of a decent defensive weapon. Airlifting can bring Strike Commandos closer to enemy structures faster than when they are on foot. Strike Commandos also have a limited camouflage detection ability: if it runs into a hidden enemy unit along its path, the Strike Commando will attack it immediately.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearance(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Heavy Commando
The Heavy Commando is, essentially, a Strike Commando with a rocket launcher in place of an assault rifle. Like the Strike Commando, he is also built to win through sheer numbers. But unlike the Strike Commando, this unit is trained against hard targets (and is ineffective against light targets). However, being a fragile infantry unit himself, the Heavy Commando stands little chance of surviving in a direct confrontation. A careful commander would delegate him to safer tasks such being a fire support unit for dealing the final blow on a crippled enemy or taking defense in mountain or building fortifications where damage taken from enemy counterattack is minimized greatly.
Allegiance(s): North Federation, Akadians, Dragoons
Appearance(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Jammer Truck
The Jammer Truck is effective at neutralizating cloak bonuses and air raids.
Allegiance(s): North Federation, Dragoons.
Appearance(s): Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Mortar Truck
The Mortar Truck is a general purpose cost-effective medium range artillery unit. It is more effective against infantry and light vehicles than its heavier cousins are.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Rocket Truck
Rockets are long-range units that deal a good amount of damage. Keep in mind that the range is only from 3- 5, so rockets can't fire anywhere near themselves. They are highly effective on heavily armored targets, and very ineffective on lightly armored targets.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Scorpion Tank
Scorpion tanks are the standard tanks of the game. They deal more damage if you attack with them (than if you defend). Their armor and weapons are equally effective against all unit types.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Flak Tank
Flak tanks are anti-air units which are also deadly at eliminating infantry and other light- or non-armored units. They can kill a Raptor in one hit, even if the Flak Tank has lost some of its health.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Stealth Tank
These tanks conceal themselves after moving away from an enemy or after being created. These units then gain a "sneak attack" bonus, where they do more damage. Stealth tanks have lower HP than Scorpion tanks as a consequence of their stealth ability. Their armor and weapons are equally effective against all unit types.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Spider Tank
Spider tanks are low-hp and high-attack tanks that can move over mountains and stun counter-attackers.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Lancer Tank
Lancer tanks are useful in assaults where the enemy lines up perfectly. The lancer tank attacks two units: the one the player is targeting, and the one right behind it.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Annihilator Tank
These tanks are extremely strong. They can easily destroy other tanks and move through rocket fire. However, the Annihilator tank cannot move as quickly as other units and is vulnerable to air units. Also, they are more effective when attacking than counterattacking.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Warmachine
The versatile unit! Can attack enemy units and can build new units also! Don't get too excited and spend all it's money by just building big units like Annihilator or Condor Bomber!
Every Warmachine starts with $2000, so, even when we think that is a massive money quantity, let's remember that some units costs vary from 100/150 up to about 650! So, think before you build any unit!
Warmachines can build ground, air and sea units, but, for sea units can be built, the Warmachine must be on a Shore square/space/spot! So, take that in mind when in battle!
Also remember that the Warmachine is equivalent to Command Center, so, if you lose all your Warmachines, is automatic game over for you! So, be very careful with them.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Blockade
This unit blocks enemy´s troops from advancing. It can´t move, cannot be repaired nor selected to act.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Turret
This immobile defensive unit helps attack enemies far way, blocking their advance.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Raptor Fighter
The Raptor is the only air unit that can attack air units. It is effective against ground units, particularly if they are lightly armored.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Condor Bomber
Condors are strong air units. They cannot attack other air units, so they're vulnerable to Raptors. They have poor mobility, but can easily make up for that with its strong attack and the fact that they can go over terrain regular units can't. Does not counter attack.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Vulture Drone
A specialized scavenger that can move and attack again, if it kill it´s target.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Arena, Battalion: Vengeance.
Albatross Transport
The fastest (and cheapest) way to move other units around the map. Requires an Air Control.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Skirmish, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Intrepid
Intrepids are weak sea units, but are the only ones capable of capturing sea structures. They are mainly used when scouting enemy positions and capturing structures. They are, as said above, weak sea units, but can put up a good fight against other Intrepids
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance. Hunter Support
Hunters are sea units that are good at flushing out U-boats, and fighting air units, U-boats, and Intrepids. They hardly do any damage to heavily armored units, however.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Corvette Fighter
Corvette Fighters are standard ships that are okay at taking down every other kind of ship, basically a Scorpion tank on the water. Its armor and weapons are equally effective against all unit types, except air ones.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Battlecruiser
Battlecruisers are long-range ships that fire further than any other unit. They can attack ground and sea units, but not air units. They are ineffective vs lightly armored units.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
U-Boat
Submarine. Good at intercepting ships and holding sea chokepoints because of its stealth ability, and can attack all sea units, though it is ineffective against lightly armored units. Only Hunter Support ships, Condor Bombers, Rocket Trucks and other subs can damage it.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Leviathan Barge
An effective way to move ground units around the map over the sea, between shore tiles. Requires a Sea Control.
Allegiance(s): North Federation, Akadians, Dragoons.
Appearances(s): Battalion: Nemesis, Battalion: Ghosts, Battalion: Arena, Battalion: Vengeance.
Units Colors[]
The following details of this section are related fo Battalion: Freedom:
The units colors were Red, Blue, Green and Yellow for everybody (Players and AIs):
The following details of this section are related to Battalion: Nemesis and other games of the series after it (aka Battalion: Modern):
On Battalion: Nemesis, Red and Green were Player colors. Blue and Black were AI/CPU colors.
On Battalion: Arena, 4 colors (Red, Blue, Green and Yellow) were initially avaliable for everyone.
Unit
Name |
Battalion
Nemesis Color 1 |
Battalion
Nemesis Color 2 |
Battalion
Nemesis Color 3 |
Battalion
Nemesis Color 4 |
Battalion
Modern Color 1 |
Battalion
Modern Color 2 |
Battalion
Modern Color 3 |
Battalion
Modern Color 4 |
---|---|---|---|---|---|---|---|---|
Spartan | ? | ? | ? | ? | ? | ? | ? | |
Heavy
Commando |
? | |||||||
Strike
Commando |
? | ? | ||||||
Flak
Tank |
? | |||||||
Scorpion
Tank |
? | |||||||
Mortar
Truck |
? | |||||||
Rocket
Truck |
? | |||||||
Annihilator
Tank |
? | |||||||
Turret | ? | |||||||
Stealth
Tank |
? | ? | ? | |||||
Albatross
Transport |
? | ? | ||||||
Raptor
Fighter |
? | |||||||
Condor
Bomber |
? | |||||||
Leviathan
Barge |
? | ? | ||||||
Hunter
Support |
? | ? | ||||||
Corvette
Fighter |
? | ? | ||||||
U-Boat | ? | ? | ||||||
Battlecruiser | ? | ? | ||||||
Intrepid | ? | ? | ||||||
Warmachine | ? | ? | ? | ? | ||||
Jammer
Truck |
? | ? | ? | ? | ||||
Blockade | ? | ? | ? | ? | ||||
Lancer
Tank |
? | ? | ? | ? | ||||
Spider
Tank |
? | ? | ? | ? | ||||
Vulture
Drone |
? | ? | ? | ? |
Units Premium Colors[]
The following units' colors were avaliable for use when Battalion: Arena was still active.
Note: colors names are exactly how they are described inside game's code.
Maroon | Dark Blue | Brown | Olive | Orange | Teal | Pink | White | Violet | Black | Gray | Unfinished |
---|---|---|---|---|---|---|---|---|---|---|---|
Maroon, Dark Blue, Brown and Olive were extra colors for Premium users.
All 16 colors were avaliable for Elite users.
Beta Content[]
Battalion: Arena
Thanks to a promotion/merchandising image (which can be found here: [1]), a Beta color was discovered:
As you can see, this seems to be a mix of Green and Teal colors, which is interesting.