Wake Up the Box 2 | |
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Details | |
Name | Wake Up the Box 2 |
Author | Evgeny Karataev |
Genre | Puzzle |
Published | 2010-09-30 |
In-Game Awards? | No |
Gameplay Style | Physics puzzle |
Upgrade System? | No |
Wake Up the Box 2 is a physics puzzle game in which the goal is to wake up Mr. Box, a person made out of a square block. Mr Box keeps falling asleep wherever he is places and it is your job to wake him up. Push him, pull him or tip him over. Whatever you need to do to jostle him awake. It is the sequel to Wake Up the Box.
Gameplay[]
The game has 30 levels for the player to solve, themed around an urban setting with brick walls, graffiti and windows. You attach a set of non-rotatable solid objects to other solid objects and let physics work to knock or jostle Mr. Box. The available pieces are pre-determined on each level and must be used in order. Your goal is to wake him up by pushing him, pulling him or tipping him over. This sequel introduces three new elements in addition to the wooden objects of the first game; stone-like objects that make wooden objects disappear when they touch it, links of paperclips that flex and swing and can also be removed by touching stone, and a trampoline surface on which wooden objects may bounce. You must still combine objects of the same materials together to solve the puzzle. In the early levels, you often rely on seesaw physics and often you just need to let gravity do the job for you. Later in the game, some of the contraptions become more elaborate and the solution might not be that obvious until you've played around with the level a bit.